Spacing is everything in UI design.

Forget color, forget typography. Getting the spacing right and you’re halfway there. Why?

  • It improves data consumption through better legibility
  • It provides customers with a more consistent user experience
  • It eliminates guesswork and decision fatigue whilst designing and developing
  • It drives consistent scalability
  • It conveys meaning by giving elements a visual hierarchy
  • If you’re a designer, your output will just… look better.

What is a point (pt) exactly?

Before diving into an 8 pt grid let’s take a step back. A point (pt) is a measurement of space that is dependent on screen resolution. …


As a UX-focused product designer, I’ve always been interested in researching user behavior, visual cues, and different underlying motivations that can have an impact on the user experience. Knowing more about yourself can help grow and further improve collaboration with others.

I’m an INFJ personality type. I discovered that I was an INFJ personality type by making an online personality test based on the Myers-Briggs Type Indicator (MBTI). MTBI was developed based on Carl Jung’s theory of psychological types by Isabel Briggs Myers and Kathrine Briggs in the 1940s.

All types are equal and there is no best one —…


As a new or experienced UX designer, you know that creating a quality prototype is an important part of the UX design process. Prototyping tools can be used to design and support early user testing and basic demonstration of user flows. They allow you to simulate realistic and rich user interactions, collaborate with your team, and generate code that is ready to hand off to developers.

While there a lot of Prototyping tools on the market I’m going to cover the four I consider being best in class.

Figma

Figma is a full-stack design tool that has really sophisticated collaboration to…


In this post, we will take a look at some of my favorite current UI trends.

Glassmorphism

Glassmorphism is the newest trend in UI, which is mostly based on an effect called background blur, and it basically creates that “through the glass” look and feel on elements.

It was introduced in Windows Vista, then resurfaced later in iOS7, but it has been refreshed it looks like it’s here to stay.

If you want to take a closer look at glassmorphism, try this Glassmorphism Generator online tool.


Microinteractions are the magic little things that keep users coming back to the products they love. They’re the satisfying little details that happen when users perform a single task. Products that use them effectively win the hearts of users and keep them coming back for more.

Microinteractions can be broken down into four components: The trigger, the rules, feedback, and loops/modes. Each of these components are critical to building a successful microinteraction.

The Components

The Trigger: This is the event that starts the microinteraction. Triggers can be broken up into two groups. Manual triggers happen when someone interacts with the product intentionally…


What is the MoSCoW Method?

MoSCoW method is a popular prioritization methodology for managing requirements. The method is commonly used in the design and product development process to help key stakeholders understand the significance of initiatives in a specific release.

The acronym, MoSCoW, stands for 4 different categories of initiatives: must-haves, should-haves, could-haves, and will not have at this time. Sometimes, the “W” in MoSCoW is used to stand for “wish” instead of “will not have right now.”

When to Use the MoSCoW Method

Once you’ve finished designing features, and have tested them with users it’s time to start creating a product roadmap. That’s where the MoSCoW Method comes into play.


As designers, we want the products we build to be satisfying and easy to use, but how can we know that’s the case?

We use UX metrics to help us measure the success of our designs. UX metrics are a set of quantitative data points used to measure, compare, and track the user experience of a website or app over time. They are vitally important for ensuring UX design decisions are made and evaluated using fair evidence rather than opinions.

UX metrics can be broadly broken into two categories: Behavioral & Attitudinal. In today's post, I will take a deeper…


Fitness and wellness apps have their own unique set of UX design challenges. Clear goal setting, progress tracking, & motivational calls-to-action are just a few specific factors that are critical to the success of any health and fitness app.

Designing the home screen on a fitness app presents very different design challenges than a messaging application. The user needs to be able to immediately see things such as progress towards goals and recent activity as well as having easy access to the workouts and features they use most.

I’ve gathered two of the top health and fitness-related digital products on…


Design critiques are used to help build better products faster and more efficiently.

What’s Design Critique?

So what’s a design critique? It’s the process of giving feedback, improving, and bringing expert insight into interfaces, prototypes, brands, services, user journeys, or even technical difficulties in implementing a design. It’s typically run by a group of people and can involve designers, developers, marketing analysts, or business stakeholders.

Why Design Critiques are Important

A culture of collaboration is a key component in building better digital products. Therefore you want to make sure that the entire team can be part of the design process.

Engineers code better if they understand the project…


Making poor decisions in your design could hurt your product. One bad decision could mean your entire team worked on a feature that would need further iterations or the design changes could upset your users. So what steps can we take to help validate our designs before rolling them out? Here are 3 ways to validate your design and ensure your design will have a high impact on the business and your customers.

Get feedback from as many people as you can by doing design critiques

The more people see your designs and suggested solutions, the more insights you can reach. Some feedback would be helpful, some of it you might not agree…

David Martinson

I’m David, a product designer based in NYC. I specialize in UX design and building digital experiences.

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